Showing posts with label plotting. Show all posts
Showing posts with label plotting. Show all posts

Wednesday, May 25, 2011

BASIC PLOT PRINCIPLES


Hi folks,
'
Going back to some basics today--often, it helps to be reminded occasionally of things we already know, but have forgotten...

Thirteen Plot Principles
        
1. Plausible plotting starts with cause and effect. Make sure each step in your plot has a causative event, and one or more effects. Character actions should be caused by motivation, and should have effect on the plot.

2. Your protagonist should save the day (or destroy it). Protagonist is the "first actor,” the character most active in the story. Most importantly, he/she should be the one who resolves the conflict in the climactic scene. No one else should solve the mystery, or discover the secret, or arrive just in time to save the day. The plot should force the protagonist to make choices and take actions, and the course of plot events should change in response to those choices and actions.

3. Give the protagonist a goal, then take it away. The goal-driven protagonist is an active protagonist, but if you just let the protagonist achieve his goal, you'll have a linear or two-dimensional plot.  Have him lose the goal, or sacrifice it, or achieve it and realize he doesn't really want it, and you'll add the complication that makes this a real story.

4. The point of plot is change. The events should cause a change in the protagonist's inner life, to trade her original goal for a more worthy one, to face a personal issue she's ignored before, or to resolve a longstanding internal conflict.

5. Lead readers to the story, but don't drag them. Set up your opening scenes so readers are led to ask story questions like "Who killed the film director?" or "What will happen to John and Sue's  love when Sue learns that John has been lying to her?" The posing of the questions, and the desire to find the answers, keeps readers turning pages. That's called narrative drive. The story question is also an excellent tool to help the writer keep on track.

6. Make the internal come external. Explore your protagonist's internal needs and values, and consider, how will this affect her actions? The external events will cause internal change... and the internal change will cause new external events.

7. Twist a cliché. Do something new with the tried and the true. Use the clichéd plot not as something to reproduce faithfully, but as a classic human drama to explore in a new way.  Show the human depth under the stereotype: the blonde bombshell who walks into the private eye's office is worried because her elderly neighbor won't answer the door.

8. Coincidence kills plausibility. Don't let a one-in-a-million event rescue your protagonist from trouble, or readers will stop believing that this person is truly affecting the course of events.

9. "Exposition is ammunition." Tell the readers what they need to know, but only when they need to know it, and in the most powerful way. Make them beg for it.  An essential question for all plots, but especially mystery/suspense plots, is "What should the readers know, and when should they know it?" Ask that every time you're set to impart some extra information about the characters or events.  Don't tell so much so early that the reader has no reason to keep on reading.

10. Less is more. Don't dilute the power of your story by layering on too many conflicts and motivations, or featuring too many secondary characters and viewpoints. Instead, focus on strengthening what you have.

11. Center each scene. Build it around some irrevocable event that changes the plot, and your pacing problems will vanish; readers won't be able to skip because they'll miss something important.

12. Find the excitement in every scene. Aim for the strongest, most dramatic events that are plausible within the world of your plot and your characters. For example, your protagonist breaking in to an office and reading a file is more dramatic than her just overhearing the same information– but use this only if your protagonist is the sort who would, under these extreme circumstances, break into an office.

13. Always go back to character. The plot should show how these particular people with these particular strengths and values and conflicts react under stress or when pursuing a goal. You'll lose readers as soon as they sense you're forcing your characters to behave in a way that fits the plot instead of their personalities and needs.

Hope this helps remind some of us of basic principles we may have neglected or forgotten!

This has been a busy week! Having just placed three new novels, the hard work is beginning. I've got a tentative release date (in five weeks) for the two novels Stonegate Publishing is publishing--THE PERFECT CRIME and JUST LIKE THAT. Originally, we'd contracted for another novel, THE BITCH, but have replaced it with Stonegate with a road noir novel, JUST LIKE THAT. Portions of this novel have been previously published as short stories, appearing in MURDALAND and FLATMANCROOKED and one was both in HIGH PLAINS LITERARY REVIEW, and nominated for a Pushcart Prize and also included in Houghton-Mifflin's "Best American Mystery Stories, 2001." The other, THE PERFECT CRIME, was originally sold in auction to Random House, and alas, was cut when Bertlesmann purchased RH. Now, it finally gets published! I think readers are going to enjoy both of these, unless they're expecting THE BOBBSEY TWINS--these ain't one of those...

And, I'm deep in edits on the noir novel THE RAPIST, being offered by the new press, BARE KNUCKLES PRESS. I'm  working with the publisher, Cort McMeel and the editor, Eddie Vega, and these guys are fantastic! I've shared early editing notes here from Eddie, and he's a tough one! I'm also getting blurbs for this one already from some real heavyweights. Eddie and Cort and some other folks are also starring up a really exciting magazine, NOIR NATION, and I think I'll have a short story in the first issue. Even if I don't, glom onto a copy, as noir master Paul D. Brazill does have one in it for sure and you don't want to miss anything by this guy!

And, lastly, I've been getting all kinds of emails from those who listened to the radio interview last week with Jennifer Wilkov on her program, Your Book is Your Hook, on WomensRadio. Meeting all kinds of really cool people, mostly writers. Thanks, Jennifer!

Anyway, it's been tres busy! No time for many Jack and waters, alas... In fact, this week we had to forgo our weekly Friday night romantic tryst where I shave my wife Mary's back while we sip Barq's root beer and nibble on Hostess Ho-Hos...

Hope the writers out there who visit here are busy in the same kinds of ways. As that sage philosopher, Red Green, says: "I'm pullin' for ya. We're all in this together. Keep your stick on the ice."

Blue skies,
Les

Thursday, December 2, 2010

PLOTTING

I recently received an email from a writer who asked me for advice on how on “how to create and write an inciting incident for a scene” in her novel.

This was a new one on me, as my view of a novel is that there’s one inciting incident per novel. Upon further investigation, it turned out this person had attended a writer’s workshop in which the leader of the workshop advocated an inciting incident to create a scene as a component of scenes.

I’ve tried to wrap my brain around this concept, but can’t see how such a thing could possibly exist. It simply goes against how stories are created. Publishable stories, at least. Perhaps stories that are “only available in one’s room” can have an inciting incident to kick-start each scene, but of all the thousands and thousands of novels I’ve read, I can’t recall a single one that included inciting incidents as the beginnings of the scenes in any of them.

Here’s how I answered the emailer.

TROUBLE

First, a story is about one thing always. Trouble. And, in today’s market, that’s where novels need to begin. When the trouble begins. And here’s where part of the problem comes from. “Trouble” in literary terms doesn’t mean the same thing as it does in lay terms. Trouble in lay terms (i.e. “real life”) can mean any kind of difficulty at all—you can’t pay the rent, your mate is divorcing you, your mate is sleeping with someone else, your best friend is murdered or kidnapped or raped (or you have…), your teacher has just failed you in class, a comet is headed for earth, the wrong person is elected President… you name it, those are all troubles in real life. But, trouble in literature isn’t the same thing. While it can take the same form as those listed, it’s a much different animal in fiction.

Surface problems and story-worthy problems

Trouble in fiction is presented first as a surface problem. That can take the form of almost anything, including all of those real-life problems above and almost anything else that represents trouble in one’s life. But… and this is a huge “but”—the surface problem has to be representative of a much bigger issue in the protagonist’s life, what I’ve called the “story-worthy problem.” This is a deeper, psychological issue that the surface problem is symptomatic of.

It takes the protagonist’s struggle to resolve the surface problem, and that struggle, little by little through that struggle, eventually reveals the true and much deeper, story-worthy problem. Usually the story-worthy problem is resolved at the same time the surface problem is, in the final scene of the novel. Once the problem(s) resolved, the story is over.

Both problems are the same problem. The surface problem exists solely to create the events of the story. If you began with the story-worthy problem there could be no story. It takes the struggle to resolve the surface problem to reveal the real, deeper problem to the protagonist. Without that struggle, there would be no story. The character would just go into therapy.

Examples

In The Silence of the Lambs, Clarisse is trying to catch Buffalo Bill as her surface problem… which leads her to the discovery of her real, story-worthy problem—dealing with the demons in her childhood. She couldn’t save the lamb from being slaughtered when a child, and she goes into the FBI to be able to save the “lambs” (i.e., victims) of serial killers like Buffalo Bill and to prove herself worthy to the man she worships as a hero—her father. It is only through the struggle to resolve her surface problem (catching Buffalo Bill) and with the insights provided by Hannibal Lector, that she discovers what she’s really been trying to resolve. She actually doesn’t resolve her story-worthy problem, as evidenced by her inability to be able to answer Hannibal’s final phone call—this is a story whose conclusion answers some questions but raises even more—but she’s at last aware of her personal demons and that is a resolution in itself.

In Thelma & Louise, Thelma’s surface problem is to escape, even if just for a weekend, her overbearing husband Darryl. Her story-worthy problem is to escape a totally male-dominated society.

In Indiana Jones, the protagonist’s surface problem is to find the Holy Grail. His story-worthy problem is to gain his father’s respect. When he first begins his quest, all he knows is that he wants the Grail for professional reasons—at the end, he realizes he was after the relic solely to prove his worth to his father. It took the struggle to lead him to that realization and to resolve his story-worthy problem by knowing that he can’t achieve his self-respect by gaining his father’s respect, but that one gains self-respect irregardless of how others view him. Without all he goes through to gain the Grail, he could never have come to that realization or even known what his real problem was.

In each of these examples, as well as any of thousands and thousands of other novels and films, the surface problem is just that—a surface problem representative of a much deeper, more intensely psychological problem it’s symptomatic of—the story-worthy problem. Can’t have one without the other. This is why many novelists fail. They have a surface problem… but no story-worthy problem. Without that, it’s simply pulp fiction and not much good. It’s just too shallow.

Okay. With me so far? Good. I know that was a bit of a lengthy explanation of what appears to be a simple term—trouble—but it’s important to understand the definitions of the terms we use. We borrow our writer’s terms from the lay language, and too often, the student assumes those definitions are the same and more often than not, they carry additional connotations. I routinely see my new students who see the word “trouble” and just assume it means their story can be about the “bad things in life.” (Usually and more often—the melodramatic bad things like kidnappings, murders, rapes, et al.). Those kinds of troubles can, indeed, work, but there has to be more at stake than simply solving a murder, gaining a lover, etc.

Inciting incident—where the story begins

Now, if you buy all this, and agree that stories need to begin where the trouble (the surface problem) begins, then that means the story has to begin with the inciting incident. The definition of the inciting incident is: Something that happens to the protagonist that creates and/or reveals the surface problem to the protagonist.

It’s extremely important to look at every single word in that definition to fully grasp it. By being an event that “happens to” the protagonist, that means it’s something that’s happened to which the protagonist has to react to. And, it’s virtually the only time in the story that the protagonist gets to react. After that scene, (s)he has to become proactive in resolving the problem. (That doesn’t mean the protagonist never gets to react. Of course she does. But, not in terms of resolving the problem. The major actions that create the plot turns all have to be initiated by the protagonist.) He or she absolutely must be proactive on their own behalf to resolve their problem and never depend on or be helped by fate, coincidence, other characters, to resolve that problem. That doesn’t mean others can’t help them, but when they do it has to be because of something the protagonist did to effect that help. It can’t just be out of the blue, but as a result of the protagonist’s own actions.

Causal plots

What this means is that good plots are causal. (Not casual!) This happens (inciting incident) in which a surface problem is created and/or revealed and that causes the protatonist to take an action to resolve it. That action to resolve the problem must end in failure. (Again “failure” doesn’t have quite the same definition as the lay term. It simply means the action taken can’t resolve the problem, ergo the “failure.”) When the first action ends in such failure, the protagonist has to come up with a new action to resolve the problem. Which will end in failure again to resolve the problem. However, the failure may and should lead to the protagonist getting closer to resolution. It’s just a failure in terms of resolving the problem. It can and should succeed inasfar as getting closer to the solution. And so on until the final scene in which the problem is resolved. Once the problem is resolved, the story’s over. The point is, plots are always causal. This happens which causes this which causes this which… you get the point.

What has to be on every single page of the novel is the surface problem (as well as bit-by-bit revelations of the story-worthy problem, both to the protagonist and to the reader.). The story should never depart from that. That’s why subplots always have to be subservient to the main story—the struggle to resolve the problem. They can’t be separate stories, but have to play a role in support of the primary problem. In Thelma & Louise, there are several subplots. One is the relationship between the two women. Thelma’s friendship with Louise is a subplot totally dependent and serving the main plot as Louise provides the function of being a mentor to Thelma, among other things. The romance Thelma has with J.T. isn’t just some sex stuff in there to satisfy a romantic element. When they have sex, it’s the precise physical action that transforms her into a woman. Again, it’s a subplot that’s subservient to the main plot.

And, this brings me back to the original subject of this article. The writer wanting to know how to create and write inciting incidents for scenes.

Episodic stories

This kind of stance suggests to me that she’s thinking of episodic stories. (Which, incidentally, aren’t publishable.) The kind of thinking where you create this really cool character and/or situation and set ‘em loose to have neat-o adventures. That isn‘t a novel, unfortunately. Even Indiana Jones isn’t an episodic story, although it may appear to be so on the surface. Everything he does is to resolve his problem—recover the Holy Grail (and, win his father’s approbation).

The story problem is the spine of every good story. It’s what everything in the novel has to be attached to and firmly. It’s causal. The plot simply must be causal.

A novel isn’t a journey in the sense that the protagonist is traveling around having adventures. (Another instance of a writer assigning a lay definition to a writing term.) It’s a journey with a destination in mind all the way and with every single step. The destination is the resolution of the problem. Nothing can or should interfere with that, not even for five seconds. If the protagonist can depart, even briefly, from the goal of resolving their problem, it wasn’t a good enough problem for the novel. Nothing can get in the way of that goal for any reason.

In Thelma & Louise, to the person watching it on a surface level may think that that’s mainly what Thelma does—drive around with Louise, go to bars, pick up guys, etc., and have a series of adventures. But, that’s a person who’s not thinking as a writer. When she pleads with Louise to go to the roadhouse, it’s an action she’s taking to resolve the problem of her overbearing husband. When she kicks back the traces and gets drunk and dances with Harlan, it’s an extension of the same action to resolve the problem of her husband who’s kept her in a prison during their relationship. And so on. Everything in the story is a direct and causal action to resolve her problem. And, each action fails to resolve the problem until the final action and scene which both reveals to her her true problem and resolves both the surface and story-worthy problems.

Therefore, there isn’t any “inciting incident to begin a scene.” Each scene is simply the next action the protagonist takes to resolve the surface problem. The failure to resolve the previous scene is the “inciting incident.” To create an inciting incident for scenes just doesn’t make any kind of sense whatsoever. It’s already created. She failed in the previous scene. She still has the problem, only now it seems even further away. Her motivation is that she desperately wants to resolve the problem. Period. To even think about creating some kind of “inciting incident” to begin scenes with is… well, it’s really ludicrous. It’s not this writer’s fault—it’s something she heard at a workshop. Personally, I’d ask for a refund… Or, she may have misunderstood what they were talking about.

We haven’t talked about sequel, but I suspect that’s what she may have been thinking of. Sequel is the novel element that follows scene. I won’t go into depth here about sequels as I’ve covered that in prior posts and it’s in my book, Hooked, but basically, sequel is this:

Scenes all have to end in failure (in terms of the protagonist not resolving the problem.). Okay? Well, just as in “real life” when this happens, immediately after a setback like this an emotional reaction occurs. (This is the beginning of sequel.) Upon failure, the character feels something. Frustration, sadness, anger, despair, whatever. She failed to achieve resolution. That’s the emotional part and beginning of sequel. This is the place in our novels where we get to do all that exposition and summary. This is where flashbacks go. Backstory and all that junk. And then, during the course of sequel, the protagonist begins to switch from the emotional to the intellectual, and the protagonist begins to figure out a Plan 2 to resolve the problem. As soon as that plan has been decided on, the sequel is over and… you guessed it… the next scene begins.

Possibly, this is what my emailer was thinking about. The end of the sequel following the previous scene. But, that’s not an inciting incident. It’s what creates the occasion of the next scene, but it’s not an inciting incident. It doesn’t fit any of the definition of an inciting incident. It fits the definition of the end of sequel. BTW, for a great discussion of sequel, get Jack Bickham’s Scene & Structure.

I hope this helps anyone else who may be struggling with plot or have a misconception about inciting incidents!

Remember: One inciting incident per novel…

Blue skies,
Les